Below are three videos of my final 100m sprint off the blocks animation from 3 different angles three quatre view, side view, front view. I found the run animation particularly hard as I had minimal reference material and a friend James recently withdrew from the course who was in my group for a group project which means myself and my two other team mates had to pull his weight in the final few weeks and he was also my lift (ride) to university which didn't let me fully focus on my final projects. Overall I am not happy with my animation I should of done a lot better, as I made a fair few mistakes which if I had more time to focus on this module I could of tweaked and ironed them out.
Also I didn't animate Max on the spot which I think I should of done which led to a few mistakes because if I had animated him on the spot I would of probably spoted my mistakes more easily and fixed them. but if i was to redo this project i would definatly not choose a 100m sprint as I feel like there is too much going on too fast for me.
Tangents and Dope Sheet was really helpful in the final project tangents allowed me to try and smooth out the animation as it was really bad at first but i was mainly using the dope sheet to move keys around and speed up timing etc... I really liked the dope sheet.
Run Animation Three Quatre View
Trying to find refence material for olympic sprinting is hard as they are so fast so a lot of the so called refence material on the 100m sprint is just too far away or blurry which does not allow you to use it as a refence as you cannot see whats going on. but putting videos to one side there is hardly any good image sequences either and so I decided to create my own reference material but I came across a few problems one im not a trained runner two I was quickly running out of time.
Reference Material
While doing my final animation I tried out norman and i found that i like normans model a lot better than Max's but but the Max rig is easier to use and less tedious for me personally.