After collecting some of my own refence material and searching though youtube for additional reference material I tried to replicate a bouncing tennis ball (bouncing on one spot) as best I could in Maya, while doing this phil cam round and told me about tangents which helped a fair bit allowing me to create a bouncing tennis ball more realisticly and giving an overall more realistic feel and allowing me to have more control over the speed and bounce.
No comments:
Post a Comment